Oct 132012
 

I’ve had many discussions about self-motivation vs pressure and I’ve had to come to the sad realization/admission that when it comes to self-motivation and my weight, it just ain’t there.

But people seem to be less and less eager to get into weight bets with me.  Or at least, they make them more and more complicated that we just can’t agree on terms.

The Tailgate sampler platter at BW3s doesn’t help either.

So the only thing left to do is crowdsource pressure.  Here’s my New Year’s Resolution/Bet:

In 2013, if we are ever out for a meal or a drink and you casually ask me if I’m under 213, if I can’t say “Yes” honestly, I’ll pick up your tab.  As easy as that.  Benefit from hanging out with the fat man.

I’ll weigh myself at least once a week. And will fess up about my weight if things ain’t right.

Now, Catherine might not let me go out for meals if I’m over, but that’s a different problem.

Maybe that’ll encourage more people to invite us out?

Aug 272012
 

I still battle with learning Outwitters and removing regret from my play. They have a ladder system so as you get better you play better people. Maximizes frustration with the game and my lack of development. Sal is encouraging though – optimistic that I can climb the ladder to the top.  He’s only seven – too early to let him get disappointed with my abilities.

Went on a team paintball session last week.  Was fun. But was left with some regret.  They had a game called Terminator – one guy is the Terminator and everyone else is the resistance. Humans (the resistance) are killed once and out of the game.  The Terminator goes on until he opts to self destruct.

Our ref scared me out of the game because he said he would only consider it of he was wearing a hoodie.  I was in a short sleeve jumpsuit.  He compromised and introduced us to Zombies, where 3 guys are zombies, only killed by head shots and the humans once hit, become zombies too.  I have a smart team and the humans in this game realized that a headshot would be difficult. They decided to just maximize pain and shoot up the zombies as much as possible. If the head was hit, cool, but it wasn’t an objective for them.

This became clear to me when I saw guns shoved around a corner blindly shooting at me.  And my torso getting lit up with paint.  Good strategy and one that makes me think that life as a Terminator would be painful. But, it would have given me the chance to shoot each of the guys on my team.

Legitimately at least.

Cause I did shoot them all, just some of it was friendly fire…

Aug 042012
 

What if someone said that if you did something special for 20 minutes a day, your memory would improve.  Your intelligence too!

Would you do it?

Turns out, our family doesn’t.  There’s this Dual N-back app that Catherine downloaded.  It’s challenging and I could see how practicing is good exercise for one’s mental capabilities.

It’s just so boring.

Instead, I’ve convinced myself that learning new games and the strategies within them, is the way I’d rather work out my brian.  Ben pointed out that I don’t like running, but would play basketball.  Same thing.  Analogies are the mark of intelligence.

Anyway, I’m still hooked on Carcassonne.  But now, there’s some Outwitters going on.  It’s of a class of games that I haven’t played much, but I thought that the characters would interest Sal.  And it’d be another good way to get his mind shaped around strategy development.  He’s taking to it very well, though we still see the game a bit differently.

He was asking me what my favorite character was. And in my answer, I qualified it for the different types of boards, the style of game I was going to play, the style I felt my opponent played, and the color of my mood ring.  It took me that long to realize he was just asking which character I thought looked the coolest.

You need to play 5 games to get a ranking in the game.  Sal finished his five games over a few days (depending on your opponent, things could take a while). But he came to me sad.  “Dad, I’m so bad at Outwitters, they won’t even put me in the Fluffy league.”  This was just a few days after he had a victory against some stranger online.  He was bummed and I felt bad for him.  But I also felt like everyone gets ranked.

He had two games against me, which were unranked.  He thought those counted.  So he’s happy now he’s still in the hunt for the Fluffy league.  Click on that game screenshot to see a video of his win. Which was completely unassisted by a parent.  I got a text from Catherine while I was at work that he beat a stranger (she’s staying away from the game because the Fog of War makes her nervous…the Fog of Poor Memory makes me more nervous) and I was anxious to get home to watch the replay.  I was pleased with how aggressive he was.  Over the wide variety of games that we play, he’s picking up some decent strategic ability.

Myself, well, more than half the time I make a move, there’s some aspect of it I immediately regret.  But the percentage of time that’s happening is shrinking.  Slowly.  Shrinking because I’m making fewer mistakes.  Slowly because I’m still learning more about the strategy of the game myself.  I’m increasing the number of things I’m paying attention to – meaning I’m learning new ways that I’m making mistakes.  But I figure collecting those facts/strategies is in the same spirit as the N-back test.

Or at least, it is good enough for me.

Jul 182012
 

We were in the city the other day, visiting Nivita and her new baby.  Afterwards, to make the time spent longer than the time commuting, we walked around a bit.

He got to

  • see the inner workings of a clock.
  • find out that circular platform that is used to turn trains around in his toy train sets really exist for real trains. Well, trolley cars at least.
  • see guys playing buckets as drums.  And felt that the guy that used the street light as an additional instrument was utilizing his environment better than the others.
  • eat a churro.
  • get a 3-D adventure board game on sale for 75% off.
  • read the instructions for that board game while pretending to eat dinner on the 36th floor of the Hyatt.

Decent highlights for a couple of hours on a lazy afternoon.  Probably could have done more wandering around, except we were of course underdressed for the chill that the city has.

But my highlight came early on.  It was set up by the homeless guy we saw on our drive in.  It was by the Giants game, he was playing to the traffic going in, and had a sign that said “I bet you can’t hit me with a quarter.”  That spurred some good conversation in the car with us.

Then, later, walking into that mall on Market street that has Zara (we don’t get to do just what Sal wants to do), there was a homeless lady with an interesting sign.  I tried to distract Sal, pointing out the Adidas store or something, and he was fine with going to look for goalie gloves.  But asked, as we entered the mall, “Why does that lady’s sign say ‘Fuck you, pay me’?”

A couple of weeks ago, we were talking about bad words.  He brought it up.  And I forget which word we were focused on, but it wasn’t a big deal. Jerk or something.  Then I asked him what was the worst word he knew of.  He said the worst thing someone could say was “Shut up”.  I felt like he was playing to the audience, cause I completely agree with that.  But there was also a bit of relief that that was it for the guy.  There was a little doubt about maybe his ranking of bad words was a little off, but I didn’t want to push it and was happy to live in my bubble of ignorant bliss.

Anyway, of course we had to chat about the sign.  Eventually getting to the conclusion that a mean sign probably wasn’t the best way to get a handout.  But everyone tries to be funny in their own way and everyone’s a little different.  And try not to say the word fuck that often.  It was a pretty fun chat…

Kind of reminded me of this Jimmy Kimmel bit.

Jul 092012
 

Accepting your kid for who they are, or who they will become, is the biggest challenge of parenting, right?  Creating goals and expectations for them, explicitly or implicitly, is a recipe for disaster, yeah?  They are their own being, they should be able to do what they want to do, no?

I do just want Sal to be happy.  That’s my parenting goal.  I don’t care if he’s a successful artist or a struggling doctor, a chronic volunteer or a rat in a race.  As long as he’s happy and doing what he wants.  Happiness is elusive and constantly moving – many struggle to find it. So that’s all I wish for him – is to find it.

Of course, about that path to happiness, I’m slightly biased.  It goes against one of my management books that points out how as a manager, the traits and characteristics that lead to one’s success, does not necessarily apply to everyone else.  We all have different strengths and weaknesses and to manage properly is to adjust for everyone’s individual skill sets – instead of demanding they follow one’s own mold (came from a baseball management book that chronicled a manager who’s success as a player came from steals, so he forced his team to steal more, which they weren’t suited for).

I find programming skills helpful.  They’ve given me an avenue to express my creativity, they’ve kept me entertained for many years, lead to a lot of satisfying moments, and they have fed me well.

So of course, I think Sal should have some decent programming skills.  I think it’s easier to pick up other skills, if one has the foundation that disciplined programming gives you.  Programming makes you break things down, to pick out patterns, and once you start seeing them, you just can’t stop.  It will shape the way you view the world.

Even if he goes on to be an accountant, or a dancer, or a fisherman, I still think that having a mind trained for problem solving and pattern recognition will be an advantage.  I’ve tried to lead by example.  To show Sal that programs can be written to solve problems for us, to make our lives easier, to put a more practical spin on things so that he sees applications as more than video games.

It’s been an interesting journey.  First, I started with the competitive approach and tried to convince him to program because once you know how to program well, it’s easier to understand the AI that a video game utilizes.  But he was still struggling to come to grips with how own strategies for playing games, much less, trying to understand the strategy of others.

But then, we started talking about designing our own games.  And we would pick apart aspects of games we played and identified what we liked about them, and what we didn’t.  We started playing meta games, discussing the games at a higher level and he’s already feeling some of the excitement of playing a game he’s designed and built.

I think I’ve won the war – he gets it.  I’ve showed him how to use flags as variables to represent states in a game and he’s made that his own, by using different shades of red in the Gobo’s costumes.  We had an issue when the characters ran into each other and the bad guy ended up hurting himself because he ran into a Gobo (in any state).  I took a nap while Sal debugged that on his own.  He came up with states, but represented in the Gobo’s colors instead of as a variable (kind of abstract still). Darker red is a fighting Gobo.  Lighter red isn’t.  One color hurts more when you hit it.

“Plus, being more maroon-ish makes you look meaner!”

So that’s fantastic.  I should be completely happy.

Except for those sneaky goals and expectations that we’re not supposed to have.  His games lack a bit of strategy.  Not much choice in them.  Atari had their 40th anniversary a couple of weeks back (they are a few days older than I am) and they gave away their iPad games for free that day.  I downloaded a lot of them, to use as examples for Sal and I over the summer.  I figure he should be able to crank out games that were considered state of the art 40 years ago as a 7 year old today, right?

We implemented parts of Battle together.  Simple game.  Two guys moving opposite directions on the screen and they each have a bullet they can shoot at each other.  To make it more interesting, let them vary their speeds a little bit.  As simple as that game is, Walter and I used to play for hours.  Straight up duels.  Mind games.  Games so easy, you’re frustrated that you could lose such an easy game, so of course we need to play again.

But it had strategy.  It wasn’t just repetitive tapping to work your way through a ladder of achievements and (virtual) goals.  Carcassonne has many of the same qualities.  Simple game, lots of strategy, people taking very different approaches.  Sal told me he’d be more interested in playing Carcassonne if you could level up the Meeples.  If they could earn more hats, or outfits, or shields, or colors, or some other virtual goods, he’d be more into playing the game.

I’m hoping it’s just a phase.

But people rightly point out to me, that the more successful/popular games all have that customization aspect to it.  Farmville isn’t a strategy game, it’s a tap and collect game. Pokemon’s slogan tells you it’s a collector’s game.  There’s something to that type of game that is appealing, so it’s just natural that those would be the types of games Sal would want to make.  As you can see from the screenshot of the Gobo costumes, his have a wooden sword, a silver sword, a gold sword, and a platinum sword…

Those were other additions Sal made while I was napping. Updated: Here’s him describing the swords – platinum is my favorite.

So bless that little dude for getting up early on weekends and dragging me out of bed so we can go program together…I just need to get over the fact that his dream job might end up being at Zynga.

Jul 072012
 

I love me some Carcassonne.  Not sure why, and it took about 2 months for it to take, but I’m pretty well addicted to it.  Sal, once, even to try and hurt me, said that he wanted to delete Carcassonne off his iPad.  We still haven’t fully recovered from that.

I’ve started playing some strangers online now, in addition to my regular stable of friends.  This is one result:

Some people like dishing it out more than taking it, apparently.  He LOLs me when he orphans one of my players.  And on the next move, I put a player out there that could again get orphaned, so I mention I’m a slow learner. Then I orphan 3 of his players, as well as one of my own (but that’s a reasonable sacrifice to make) and I wonder if this is just as Laugh Out Loud funny.  It was to me at least.

Another game I was playing, I quickly realized I was up against serious competition.  Sal was talking to me about something and I asked him if we could have the conversation later because I was playing a tough person in Carcassonne.  He was fine with that and came over to watch.  Catherine asked how I could tell and I talked about some of the types of moves he was making.

Sal asked me how come I knew it was a guy, when their avatar was a women.  I had to start describing how sometimes people don’t represent themselves perfectly online and I felt that the best way to get around some of the tougher topics was to bring up the New Yorker comic where the dogs were talking about how the internet was great, cause “On the internet, nobody knows you’re a dog.”

Sal thought about that for a while, watching our game progress.  Then he said “Or maybe, they are a dog and are just really excited because they are finally playing another dog!”