Created a monster…

October 14th, 2011 @ 12:21 am

I have a little best friend who’s willing to get up at 6:15 on a Sunday morning and drive up into the mountains to watch another friend try and do a 7 mile obstacle course in less than 59 minutes.  We were excited driving into the fog, rooting for miserable weather, only to get excited when we were above the clouds and enjoying a unique view.  He didn’t even mention getting car sick once.

Above the clouds.

He knew there was money at stake.  He knew there was a time to beat.  We killed the time looking at their vendor stands, eating some specially branded Chex mix.  When the first finishers came in and jumped in the mud, he let out a joyful cackle as he saw someone willfully do something that seemed so…not right.  He loved watching everyone jump in the mud.

But when we saw Shawn, it was all business.  In the video, you’ll hear him ask near the end “time? time? time?” – he was a little anxious too.  But my favorite line was his candid observation.

Afterwards, he was excited – talking about how easy it was to win money, since I didn’t have to do anything.  I spent the drive back down the mountain trying to explain to him the difference between betting on something you can control and something you can’t.  He spent the drive down the mountain thinking about what Gundam robot he was going to get with the winnings.


He’s seen the fun side of friendly wagers.  He acknowledges that he’s got the easiest task in our family weight bet (Catherine and I have to lose weight, he has to gain weight or grow).

Then he turned on me.

We’ve been playing a bit of Battleship on the iPads now and then.

They’ve extended the basic game a bit by adding super weapons.  You unlock those by achieving various goal through the game.  Sal was talking some trash to me the other day, because he unlocked the Sky Sword.  It basically uses 1 shot to wipe out a 5×5 diamond on the board.  I wasn’t sure if I had unlocked it on my account, since it sounded tough – winning a game in less than 10 turns.  I was impressed he did that.

But you can’t show weakness.

So I told him I had a Sky SuperBomb which would fill up the entire board with one shot.

His eyes opened wide and he leaned across the table towards me.

“I bet you don’t!”

“Yes I do.”

“That’s not even possible in the game.”

“Yes it is.”

“What did you have to do to unlock it?”

“I don’t remember…something super tough though.”

He kept pestering me about the various super weapons.  Till he found enough weakness, mixed with enough self-confidence…

“I bet you a hundred million thousand dollars you don’t have that weapon.”

“Ha.  Sal, you can’t bet money you don’t have.”

“Okay.  Five dollars.”  He said it without a pause.

“Uh…I don’t think I’ll take that bet.”

“Because you don’t have it!”

So the next morning, we played.  I kept bluffing that I’d use the Sky SuperBomb, but of course, I don’t have one.  I was pleased that I had the Sky Sword though at least.  But I missed everything with it.  He got 2 hits with his.

I still won the game.  Couldn’t let him know I didn’t have that super weapon and lose the game all in one fell swoop after all.

But I am pretty sure I only won just a battle…not the war.


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I’ve got this kid…

August 30th, 2011 @ 1:21 am

…that thinks that just cause he jumps on me in the morning, I’m going to open my eyes.

“I found a bug!” he tells me with a sense of urgency.

“You know how to take care of it.” I try and shrug him off.

“No I don’t.”  Lately, he’s really enjoyed practicing the art of argument.  I was kind of pleased that he understood the Argument skit from Monty Python when I explained it to him.

“Just get a paper towel or something.”  By now, he’s sitting on my pillow practically and I don’t sense him moving in response to my suggestion.

“I don’t see how that’s going to make the weather work.”  That response was a little odd, so I crack an eye open to see what’s up with him.

He’s holding an iPhone and eager to show me how the weather app won’t tell him what’s going on in Sunnyvale or NY.

That’s the bug now a days that he wakes me up about…


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This is what $25 gets us now a days…

August 3rd, 2011 @ 1:02 am

Sal’s in a writing program.  $25 bucks a day.  I was against it at first, thinking it was too much academics for the summer.  But it has actually been a very good class for Sal.  He has found that he “likes writing the ideas in my brain”.  Catherine was right about this class.

Plus he came back with this gem today:


If I could be a wizard for a day I would be…

…happy.  [First, I would] put a mind control on my mom to flush her self down the drane.  I can play video games all day with owt her telling me to stop.  Next, [I would] get my dad to tech me to turn on the game.  Finally, I will flush my dad down the dran.  Then nobody will bother me win I’m playing. Being a wizard would be awesome.

 


A bargin for $25, right?


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All I really need to know (about my wife) I learned from Sal’s kindergarten teacher.

July 31st, 2011 @ 12:31 am

We were having a meal, socializing with Sal’s old kindergarten teacher.  It was interesting talking to her as a person instead of only talking about Sal’s development.  Add in a touch of her husband’s perspective and I got such a chuckle out of the conversation that Sal started giving me a funny look.

We were talking about Happy meals.  And the toys in them.

Catherine: I can’t believe they haven’t banned the toys yet.

Teacher’s Husband: Why?

Teacher [in a hushed voice, talking quickly, then taking a bite of her food]: Because she likes to see children sad.


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Making mom proud…

May 26th, 2011 @ 8:02 am

Apparently a little while back Sal had a friend over to play. And they were running around as boys tend to do and it was warm outside. Sal worked up a bit of a sweat so he decided to take his shirt off.

He had a little, white, ribbed tank top on underneath.

Sal’s friend commented to his own mother, “Now Sal looks like Dad!”

Sal, wanting to take part in the conversation replied with “Want to see how my dad looks?”

Without waiting for an answer, he then started to take off his pants.

His mother was barely able to stop him before the embarrassment paralyzed her…


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Virtual or real world…

April 17th, 2011 @ 10:31 pm

First, I gotta admit, I’m watching another season of the Real World and I’m amazed how the more things change, the more things stay the same.  Should be a good reunion show though.  And I still wonder how much different I’d look with some film crew on my life vs how I perceive it.  Someone should sell that service.

Anyway, I read an article on how some games are lame – like Candyland and Chutes and Ladders or Hi-Ho Cherry-oh.  And they put it well, with the fact that there is no decision making in the game.  You get a color or spin the spinner and then you follow some rules and that’s the game.  No choices for kids to make.  So games with choices are good for the kids, cause you learn to play by rules and you learn to strategize as well.  I hadn’t thought about it so explicitly, but liked it when it was spelled out for me.

So what was that guy playing with his kids instead?  An RPG.  Which made more and more sense the more I thought about it.  Sal likes to role play when we’re driving.  If he can’t be playing Spore, he’ll talk about playing Spore.  If his mom doesn’t want to play Spore, they’ll play “Animals” instead, which, after I heard them playing for a while, was basically Spore Creature Creator.  He’s sneaky.  But he’ll also want to “play” Star Wars or Monster Trucks or Ninjago or Pokemon.

But our “play” lacks rules.  Though it’s fun for me to try and probe for rules (he won’t let me be the Death Star when we play Star Wars) it’s not a really a game.  Adding some of the structure of an RPG could give the game some more focus for him so that the game could get extra depth instead of just the breadth that he’s getting right now.

So at breakfast, I drew a map on the back of his menu at Hobbee’s and I downloaded a D&D die program for the iPhone.  And he walked through the maze, trying to rescue his mom, running into skeletons and treasures on the way.  This was based on the Ninjago storyline at first.  Sal, being a treasure hunter ended up exploring too much instead of bee-lining it for his mom, and died just before he finished his hi-hat hashbrowns.

He took it pretty well.  Better than I thought I guess and followed up with a quick – “Can we play again?”

Of course we can.  And this afternoon, we’ve been talking about all sorts of expansions to the game that he wants (pet dragons, ninja stars, backpacks, sushi rolls, etc) and as I’m thinking about it, I’m thinking it’s something that I’d find easier to keep track of with a program rather than crayons and menus.  Plus, it seems like something that can get him drilling math without really caring about the fact that he’s drilling math.  When attacking, odds numbers were misses and evens were hits.  So he’s getting practice with that.  And he did the calculations for hit points as people were doing damage to each other.  Over time, I imagine he’ll get more curious about probabilities and the differences between rolling a 6 sided die vs a 20 sided die.

Seems like, if I write a program to do this, I could prompt him for the math answers and his character could gain experience points that way too.  Depending on his “level”, the math probes could vary in both difficulty and rewards.  The rules could get more complicated too, once the character levels up enough, to introduce division and fractions and such.  And instead of “gold pieces” which is generic and useful enough for those well versed in our currency, we were thinking of using pennies, nickels, dimes and quarters, so one would have to get used to doing the math involved with how much loot one did find (ie – “you found 4 pennies, 3 nickels a dime and 2 quarters – how much is that?”).  Every chance to get the math in there…I figure the more he’s doing it, the more likely he’ll work at creating a system to do it faster…

The tie in to making the math drilling fun is meaningful to me because there was a game I wanted to show Sal on the iPad and his first response as I called him over was “Is it going to be a fun one or one that tries to teach me math?!?”  Fortunately, it turned out to be both – Super 7 – a nice cross between flight controller and math drills.  Review coming over at Catherine’s site.

But anyway, as Sal and I are drawing up the rules for this game, I’m thinking, iPad app would be convenient to play, but server side app would probably be more convenient to prototype and update…and it’d still be accessible on the iPad.  But then again, the dad that’s talking about playing the RPG with his kids likes to build up mazes with the kids in the house and your character walks through the game and turns over cards that reveal monsters or treasures. There’s something to be said about having the manipulation in the real world I think.  But then I go back to being a lazy programmer and think it’d be so much more convenient to maintain experience points and rules and the dice if it was all bundled up in a program…so that’s got me back to keeping the game virtual.

I’m also wondering if anyone has other pointers on how to design an RPG game, period (both game dynamics as well as an OO approach).  Websearching has lead to some strange places.  One recommended RPG was Dungeon Squad, which I thought was good, but then was a little surprised when it’s wiki page had a comment that it was designed for teenagers.  Still, we might use similar rules – kind of making them up as we go along – but would really like suggestions if any more experienced dungeon masters have any.  I never really got to play D&D till I was in grad school – and even then, it was a little odd cause one guy kept on spending way too much time rolling to see if he could find any invisible items in the room.  Over and over again.  And again, one more time just to be sure.

Cause I guess it’s kind of hard to tell the difference between not seeing any invisible items in the room and well, not seeing any invisible items in the room.

Hopefully, I’ll be able to keep invisible items out of my game with Sal for a while.


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